Dezembro 2019 vol. 7 num. 1 - 37 Education and Research in Computer Aided Architectural Design in Europe and XXIII Iberoamerican Society of Digital Graphics, Joint Conference (N. 1)
Article - Open Access.
A Computational Design Workshop Experience for 21st Century Architecture Education
A Computational Design Workshop Experience for 21st Century Architecture Education
Sorguç, Arzu Gönenç ; Yemişcioğlu, Müge Kruşa ; Özgenel, Çağlar Fırat ;
Article:
With the rapid increase in the accessible data, available information surpassesone's ability to extract knowledge from, which puts a great emphasis on the skillsof the individual to reach and use relevant information, adapt to changingconditions and sustain respective skills. ICT skills, critical thinking skills, andcommunication/collaboration skills emerge as the survival skills and key factorsfor individuals to cope with the demands of the 21st-century. It is known thateducational institutions have struggles in changing the curricula/teaching systemin coping with the requirements of the rapidly evolving industry. Thus, workshopsgained more importance in different levels which are a part of curricular orextracurricular activities to re-furnish existing skills or gain new skills. In thescope of this study, the learning and teaching approaches based on STEAMapproach are assessed through a three-day workshop aiming to illustrate howthese survival skills can be conveyed and embedded into the architectureeducation. The workshop is designed to be inclusive for all architecture studentsregardless of their level of education or background knowledge/skills. Within thescope of this paper, the conduction strategies of the workshop are covered indetail to highlight the importance of these survival skills along with the modes ofteaching and share the best practices and gained knowledge for future works.
Article:
With the rapid increase in the accessible data, available information surpassesone's ability to extract knowledge from, which puts a great emphasis on the skillsof the individual to reach and use relevant information, adapt to changingconditions and sustain respective skills. ICT skills, critical thinking skills, andcommunication/collaboration skills emerge as the survival skills and key factorsfor individuals to cope with the demands of the 21st-century. It is known thateducational institutions have struggles in changing the curricula/teaching systemin coping with the requirements of the rapidly evolving industry. Thus, workshopsgained more importance in different levels which are a part of curricular orextracurricular activities to re-furnish existing skills or gain new skills. In thescope of this study, the learning and teaching approaches based on STEAMapproach are assessed through a three-day workshop aiming to illustrate howthese survival skills can be conveyed and embedded into the architectureeducation. The workshop is designed to be inclusive for all architecture studentsregardless of their level of education or background knowledge/skills. Within thescope of this paper, the conduction strategies of the workshop are covered indetail to highlight the importance of these survival skills along with the modes ofteaching and share the best practices and gained knowledge for future works.
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DOI: 10.5151/proceedings-ecaadesigradi2019_353
Referências bibliográficas
- [1] .
Como citar:
Sorguç, Arzu Gönenç; Yemişcioğlu, Müge Kruşa; Özgenel, Çağlar Fırat; "A Computational Design Workshop Experience for 21st Century Architecture Education", p. 127-136 . In: Proceedings of 37 eCAADe and XXIII SIGraDi Joint Conference, “Architecture in the Age of the 4Th Industrial Revolution”, Porto 2019, Sousa, José Pedro; Henriques, Gonçalo Castro; Xavier, João Pedro (eds.).
São Paulo: Blucher,
2019.
ISSN 2318-6968,
DOI 10.5151/proceedings-ecaadesigradi2019_353
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