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A Hybrid Approach to Prototyping and Testing: Combining Physical and Virtual Reality to Connect Users and Designers

A Hybrid Approach to Prototyping and Testing: Combining Physical and Virtual Reality to Connect Users and Designers

Wong, Yi Lin ; Lo, Chi Hang ;

Full Paper:

During the COVID-19 pandemic, various social distancing measures have been implemented worldwide. These measures have delayed design projects by prohibiting face-to-face interaction between designers and users and preventing users from physically touching prototypes. Virtual reality (VR) technology may offer a solution to this problem. To support design projects during the COVID-19 pandemic, this paper presents an approach to user evaluation that combines physical and virtual prototyping. Users can test design solutions and offer feedback both in person by visiting design studios and remotely using VR technology. The paper discusses the benefits and limitations of this hybrid approach for stakeholders in design projects.

Full Paper:

During the COVID-19 pandemic, various social distancing measures have been implemented worldwide. These measures have delayed design projects by prohibiting face-to-face interaction between designers and users and preventing users from physically touching prototypes. Virtual reality (VR) technology may offer a solution to this problem. To support design projects during the COVID-19 pandemic, this paper presents an approach to user evaluation that combines physical and virtual prototyping. Users can test design solutions and offer feedback both in person by visiting design studios and remotely using VR technology. The paper discusses the benefits and limitations of this hybrid approach for stakeholders in design projects.

Palavras-chave: virtual reality, prototyping, testing, social distancing measures,

Palavras-chave: virtual reality, prototyping, testing, social distancing measures,

DOI: 10.5151/ead2021-164

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Como citar:

Wong, Yi Lin; Lo, Chi Hang; "A Hybrid Approach to Prototyping and Testing: Combining Physical and Virtual Reality to Connect Users and Designers", p. 519-531 . In: 14th International Conference of the European Academy of Design, Safe Harbours for Design Research. São Paulo: Blucher, 2021.
ISSN 2318-6968, DOI 10.5151/ead2021-164

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