Dezembro 2019 vol. 7 num. 1 - 37 Education and Research in Computer Aided Architectural Design in Europe and XXIII Iberoamerican Society of Digital Graphics, Joint Conference (N. 1)
- Open Access.
Body Architectures Real time data visualization and responsive immersive environments
Body Architectures Real time data visualization and responsive immersive environments
Diniz, Nancy ; Melendez, Frank ; Boonyapanachoti, Woraya ; Morales, Sebastian ;
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This project sets up a design framework that promotes augmenting the humanbody's interactions exploring methods for merging and blending the users ofphysical and virtual environments, through the design of wearable devices thatare embedded with sensors and actuators. This allows for haptic and visualfeedback through the use of data that reflects changes in the surrounding physicalenvironment, and visualized in the immersive Virtual Reality (VR) environment.We consider the Body Architectures project to serve as mechanisms foraugmenting the body in relation to the virtual architecture. These wearabledevices serve to bring a hyper-awareness to our senses, as closed-loop cyberneticsystems that utilize `digitized' biometric and environmental data through the useof 3D scanning technologies and cloud point models, virtual reality visualization,sensing technologies, and actuation. The design of Body Architectures relies onhybrid design, transdisciplinary collaborations, to explore new possibilities forwearable body architectures that evolve human-machine-environmentinteractions, and create hyper awareness of the temporal, atmospheric qualitiesthat make up our experience of space, as `sensorial envelopes' (Lally 2014).
:
This project sets up a design framework that promotes augmenting the humanbody's interactions exploring methods for merging and blending the users ofphysical and virtual environments, through the design of wearable devices thatare embedded with sensors and actuators. This allows for haptic and visualfeedback through the use of data that reflects changes in the surrounding physicalenvironment, and visualized in the immersive Virtual Reality (VR) environment.We consider the Body Architectures project to serve as mechanisms foraugmenting the body in relation to the virtual architecture. These wearabledevices serve to bring a hyper-awareness to our senses, as closed-loop cyberneticsystems that utilize `digitized' biometric and environmental data through the useof 3D scanning technologies and cloud point models, virtual reality visualization,sensing technologies, and actuation. The design of Body Architectures relies onhybrid design, transdisciplinary collaborations, to explore new possibilities forwearable body architectures that evolve human-machine-environmentinteractions, and create hyper awareness of the temporal, atmospheric qualitiesthat make up our experience of space, as `sensorial envelopes' (Lally 2014).
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DOI: 10.5151/proceedings-ecaadesigradi2019_645
Referências bibliográficas
- [1] .
Como citar:
Diniz, Nancy; Melendez, Frank; Boonyapanachoti, Woraya; Morales, Sebastian; "Body Architectures Real time data visualization and responsive immersive environments", p. 739-748 . In: Proceedings of 37 eCAADe and XXIII SIGraDi Joint Conference, “Architecture in the Age of the 4Th Industrial Revolution”, Porto 2019, Sousa, José Pedro; Henriques, Gonçalo Castro; Xavier, João Pedro (eds.).
São Paulo: Blucher,
2019.
ISSN 2318-6968,
DOI 10.5151/proceedings-ecaadesigradi2019_645
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