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Co-design of children's furniture: contributions in the school context using digital fabrication and virtual reality

Co-design of children's furniture: contributions in the school context using digital fabrication and virtual reality

Isele, Priscila Castioni ; Mussi, Andréa Quadrado ;

Full Article:

Use of Co-design, with elementary school students, in the design process of adaptable furniture. Having cardboard furniture as a means of study in the Codesign process, applied in School Architecture projects. The objective of this study was to explore methods, tools and resources, through the Co-design methodology, using adaptable cardboard furniture. We sought to promote the structuring of a collaborative project together with children in the co-design process of furniture in school architecture. The work is structured based on a bibliographical review, Workshops using digital fabrication, virtual reality and Focus Group with semi-structured interviews. The methodology was developed through a qualitative analysis of the results achieved, with advantages and disadvantages in relation to the processes and products achieved. The results obtained present important considerations in relation to the concept of Co-design of furniture, having assertive results in the face of the use of digital fabrication and virtual reality during the collaborative project carried out.

Full Article:

Use of Co-design, with elementary school students, in the design process of adaptable furniture. Having cardboard furniture as a means of study in the Codesign process, applied in School Architecture projects. The objective of this study was to explore methods, tools and resources, through the Co-design methodology, using adaptable cardboard furniture. We sought to promote the structuring of a collaborative project together with children in the co-design process of furniture in school architecture. The work is structured based on a bibliographical review, Workshops using digital fabrication, virtual reality and Focus Group with semi-structured interviews. The methodology was developed through a qualitative analysis of the results achieved, with advantages and disadvantages in relation to the processes and products achieved. The results obtained present important considerations in relation to the concept of Co-design of furniture, having assertive results in the face of the use of digital fabrication and virtual reality during the collaborative project carried out.

Palavras-chave: Digital Fabrication, Maker Culture, School Architecture,

Palavras-chave: Digital Fabrication, Maker Culture, School Architecture,

DOI: 10.5151/sigradi2023-197

Referências bibliográficas
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Como citar:

Isele, Priscila Castioni; Mussi, Andréa Quadrado; "Co-design of children's furniture: contributions in the school context using digital fabrication and virtual reality", p. 527-538 . In: . São Paulo: Blucher, 2024.
ISSN 2318-6968, DOI 10.5151/sigradi2023-197

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