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Codesign and Digital Technologies: Including the Child in The Playground Design Process in a Pocket
Codesign and Digital Technologies: Including the Child in The Playground Design Process in a Pocket
Deon, Luísa Fernanda Nercolino; Isele, Priscila Castioni; Mussi, Andrea Quadrado
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The vast majority of children's environments are planned and organized considering the perceptions of adults. Co-design is an important tool for adding users to design process. The objective of this work is to include children in the design process of a Pocket Park, using methods and tools to support Co-design. The work was structured based on literature review, Focus Group, Culture Maker, Digital Fabrication and Prototyping. Two online synchronous workshops were held with 23 students and 2 primary school teachers. A survey indicated that the collaborative project has a great contribution in the design process of urban spaces. Promotes assertive communication between those involved, welcoming their ideas in a flexible way. It also indicates that Digital Fabrication and Prototyping equipment are important vehicles in the construction of objects that facilitate communication during the design process, such as toys present in children's daily lives. Finally, there was a rich exchange of information and learning during the design process
The vast majority of children's environments are planned and organized considering the perceptions of adults. Co-design is an important tool for adding users to design process. The objective of this work is to include children in the design process of a Pocket Park, using methods and tools to support Co-design. The work was structured based on literature review, Focus Group, Culture Maker, Digital Fabrication and Prototyping. Two online synchronous workshops were held with 23 students and 2 primary school teachers. A survey indicated that the collaborative project has a great contribution in the design process of urban spaces. Promotes assertive communication between those involved, welcoming their ideas in a flexible way. It also indicates that Digital Fabrication and Prototyping equipment are important vehicles in the construction of objects that facilitate communication during the design process, such as toys present in children's daily lives. Finally, there was a rich exchange of information and learning during the design process
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DOI: 10.5151/sigradi2021-94
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Como citar:
Deon, Luísa Fernanda Nercolino; Isele, Priscila Castioni; Mussi, Andrea Quadrado; "Codesign and Digital Technologies: Including the Child in The Playground Design Process in a Pocket", p-1321-1332.
In: XXV International Conference of the Iberoamerican Society of Digital Graphics.
São Paulo: Blucher,
2021.
ISSN 23186968,
DOI 10.5151/sigradi2021-94
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TY - CONF T1 - Codesign and Digital Technologies: Including the Child in The Playground Design Process in a Pocket JO - Blucher Design Proceedings VL - 9 IS - 6 SP - 1321 EP - 1332 PY - 2021 T2 - XXV International Conference of the Iberoamerican Society of Digital Graphics AU - , , SN - 23186968 DO - http://dx.doi.org/10.5151/sigradi2021-94 UR - www.proceedings.blucher.com.br/article-details/codesign-and-digital-technologies-including-the-child-in-the-playground-design-process-in-a-pocket-37164 KW - ER -
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@article{Deon20144,
title="Codesign and Digital Technologies: Including the Child in The Playground Design Process in a Pocket",
journal="Blucher Design Proceedings",
volume="9",
number="6",
pages="1321 - 1332",
year="2021",
note="",
issn="23186968",
doi="http://dx.doi.org/10.5151/sigradi2021-94",
url="www.proceedings.blucher.com.br/article-details/codesign-and-digital-technologies-including-the-child-in-the-playground-design-process-in-a-pocket-37164",
author="Luísa Fernanda Nercolino Deon", "Priscila Castioni Isele", "Andrea Quadrado Mussi",
keywords="",
}
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Luísa Fernanda Nercolino Deon, Priscila Castioni Isele, Andrea Quadrado Mussi, Codesign and Digital Technologies: Including the Child in The Playground Design Process in a Pocket, Blucher Design Proceedings, Volume 9, 2021, Pages 1321-1332, ISSN 23186968, http://dx.doi.org/10.5151/sigradi2021-94 (www.proceedings.blucher.com.br/article-details/codesign-and-digital-technologies-including-the-child-in-the-playground-design-process-in-a-pocket-37164) Palavras-chave:: ;