Dezembro 2014 vol. 1 num. 8 - XVIII Conference of the Iberoamerican Society of Digital Graphics - SIGraDi: Design in Freedom
Article - Open Access.
Cuerpos Múltiples en la Interactividad. Representaciones y trayectos de lo corpóre
Sosa, Andrea ;
Article:
The present work looks into the place the body occupies within interactive experiences. Firstly, we explore the nature of the machine in its corporeal dimension, and the human body in the digital representation process. Then, a classification is proposed for the modes of articulation of the participant’s body in interactivity, following various analytic frameworks. Finally, we analyze the difference between the physical bodies within an experience and the construction of the bodies present in the artwork, outlining the dialogue between technical engineering and the symbolic dimension.
Article:
Palavras-chave: Body, Interactivity, Interfaces, Representations, New Media,
Palavras-chave:
DOI: 10.5151/despro-sigradi2014-0089
Referências bibliográficas
- [1] Ascott, Roy. (2010). La Trayectoria del Arte. Medios-húmedos y las Tecnologías de la Conciencia. El medio es el diseño au- diovisual. Colombia: Universidad de Caldas.
- [2] Huhtamo, Erkki. (2007). Twin-Touch-Test-Redux: Media Ar- chaeological Approach to Art, Interactivity, and Tactitility. En: Media Art Histories. London: MIT Press.
- [3] Jones, Caroline. (2005). The Mediated Sensorium. En: Sensorium. Embodied experience, technology, and contemporary art. London: MIT Press.
- [4] Machado, Arlindo. (2009). El sujeto en la pantalla. La aventura del espectador, del deseo a la acción. Barcelona: Editorial Gedisa.
- [5] Machado, Arlindo. (2000). Cuerpos y Mentes en Expansión. En: El Paisaje Mediático. Sobre el desafío de las poéticas tecnológicas. Buenos Aires: Libros del Rojas. UBA.
- [6] Manovich, Lev. (2006).Visual technologies as cognitive protheses: a short history of the externalization of the mind. En: The Prosthetic Impulse. From a Posthuman present to a biocultural future. London: MIT Press.
- [7] Pau, Alsina. (2007). Humanismo 2.0: Arte, ciencia, tecnología y sociedad. Barcelona: Editorial UOC.
- [8] Rokeby, David. The Armonics of Interaction. En línea: http://www.davidrokeby.com/harm.html
- [9] Sibilia, Paula. (2005). El hombre post-orgánico. Cuerpo, subjetividad y tecnologías digitales. México: Fondo de Cultura Económica.
Como citar:
Sosa, Andrea; "Cuerpos Múltiples en la Interactividad. Representaciones y trayectos de lo corpóre", p. 442-445 . In: Proceedings of the XVIII Conference of the Iberoamerican Society of Digital Graphics: Design in Freedom [=Blucher Design Proceedings, v.1, n.8].
São Paulo: Blucher,
2014.
ISSN 2318-6968,
DOI 10.5151/despro-sigradi2014-0089
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