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Designing through the loop: programming as a tool for aesthetic creation in the field of graphic design
Designing through the loop: programming as a tool for aesthetic creation in the field of graphic design
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This paper will discuss the advent of programming and the creation of software as a methodology in graphic design. This will be achieved through the exploration of three main areas of interest: the history of these practices, the tools, methodologies and concepts necessary to understand this type of work, and a critical examination of current work related to this field.
This paper will discuss the advent of programming and the creation of software as a methodology in graphic design. This will be achieved through the exploration of three main areas of interest: the history of these practices, the tools, methodologies and concepts necessary to understand this type of work, and a critical examination of current work related to this field.
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DOI: 10.5151/design-icdhs-068
Referências bibliográficas
- [1] Gerstner, K. (2007). Designing Programmes. 3rd ed. Baden, Switzerland: Lars Muller Publishers.
- [2] Kidd, G. 1990. Type with a brain behind its face: Anarchy and the Typographer. MacPublishing, 1(7): 33 - 34.
- [3] Maeda, J. 1999. Design by numbers. Cambridge, Mass: MIT Press.
- [4] Maeda, J. 2000. Maeda@media. New York: Rizzoli.
- [5] 2011. MIT Media Lab Identity. http://www.thegreeneyl.com/mit-medialab-identity-1 (last accessed 05/24/11)
- [6] Reas, C. And Fry, B. 2007. B. Processing: A Programming Handbook for Visual Designers and Artists. Cambridge: The MIT Press.
- [7] Reas, C., Mcwilliams, C., And Lust. 2010. Form+Code in Design, Art, and Architecture. New York: Princeton Architectural Press.
Como citar:
SILVA-JETTER, Jorge; "Designing through the loop: programming as a tool for aesthetic creation in the field of graphic design", p-307-311.
In: Farias, Priscila Lena; Calvera, Anna; Braga, Marcos da Costa & Schincariol, Zuleica (Eds.). Design frontiers: territories, concepts, technologies [=ICDHS 2012 - 8th Conference of the International Committee for Design History & Design Studies]. São Paulo: Blucher, 2012.
São Paulo: Blucher,
2014.
ISSN 23186968,
DOI 10.5151/design-icdhs-068
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TY - CONF T1 - Designing through the loop: programming as a tool for aesthetic creation in the field of graphic design JO - Blucher Design Proceedings VL - 1 IS - 1 SP - 307 EP - 311 PY - 2014 T2 - 8th Conference of the International Committee for Design History & Design Studies AU - SN - 23186968 DO - http://dx.doi.org/10.5151/design-icdhs-068 UR - www.proceedings.blucher.com.br/article-details/designing-through-the-loop-programming-as-a-tool-for-aesthetic-creation-in-the-field-of-graphic-design-8611 KW - ER -
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@article{SILVA-JETTER20144,
title="Designing through the loop: programming as a tool for aesthetic creation in the field of graphic design",
journal="Blucher Design Proceedings",
volume="1",
number="1",
pages="307 - 311",
year="2014",
note="",
issn="23186968",
doi="http://dx.doi.org/10.5151/design-icdhs-068",
url="www.proceedings.blucher.com.br/article-details/designing-through-the-loop-programming-as-a-tool-for-aesthetic-creation-in-the-field-of-graphic-design-8611",
author="Jorge SILVA-JETTER",
keywords="",
}
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Jorge SILVA-JETTER, Designing through the loop: programming as a tool for aesthetic creation in the field of graphic design, Blucher Design Proceedings, Volume 1, 2014, Pages 307-311, ISSN 23186968, http://dx.doi.org/10.5151/design-icdhs-068 (www.proceedings.blucher.com.br/article-details/designing-through-the-loop-programming-as-a-tool-for-aesthetic-creation-in-the-field-of-graphic-design-8611) Palavras-chave:: ;