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Emergency immersive stimulation: an approach to educational artifacts.

Emergency immersive stimulation: an approach to educational artifacts.

Casales, Alejandro ;

Full Article:

The case study describes the effects of immersive stimulation and its factors that affect the attitude of students in pandemic times. The experiment used an educational plan and immersive artifacts with a situated approach. The case study used a survey, their reliability calculation had 9 items that were rated with a Likert scale. The experiment had 17 participants and two questions as axis. “How is your information about immersion?” was the first question, “Which factors affect the students’ attitude in an immersive space?” was the second question. Last question was a disaggregated survey with 3 variables. As a result of the research, there were an average of 9.3 in male participation with 12.5 years old; average of 4.5 in female participation with 12.3 years old. Cronbach’s Alpha coefficient was 0.969, as a positive influence of the immersive artifacts and a situated learning perspective.

Full Article:

The case study describes the effects of immersive stimulation and its factors that affect the attitude of students in pandemic times. The experiment used an educational plan and immersive artifacts with a situated approach. The case study used a survey, their reliability calculation had 9 items that were rated with a Likert scale. The experiment had 17 participants and two questions as axis. “How is your information about immersion?” was the first question, “Which factors affect the students’ attitude in an immersive space?” was the second question. Last question was a disaggregated survey with 3 variables. As a result of the research, there were an average of 9.3 in male participation with 12.5 years old; average of 4.5 in female participation with 12.3 years old. Cronbach’s Alpha coefficient was 0.969, as a positive influence of the immersive artifacts and a situated learning perspective.

Palavras-chave: Hybrid Education, Media Art, COVID-19, DIY Culture, Immersion,

Palavras-chave: Hybrid Education, Media Art, COVID-19, DIY Culture, Immersion,

DOI: 10.5151/sigradi2022-sigradi2022_14

Referências bibliográficas
  • [1] .
Como citar:

Casales, Alejandro; "Emergency immersive stimulation: an approach to educational artifacts.", p. 995-1006 . In: XXVI International Conference of the Iberoamerican Society of Digital Graphics. São Paulo: Blucher, 2023.
ISSN 2318-6968, DOI 10.5151/sigradi2022-sigradi2022_14

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