Junho 2024 vol. 12 num. 3 - XXVII International Conference of the Ibero-American Society of Digital Graphics
Full Article - Open Access.
From 3D digital mapping and documentation of Cultural Heritage to virtual reality applied in the educational environment
From 3D digital mapping and documentation of Cultural Heritage to virtual reality applied in the educational environment
Vizioli, Simone Helena Tanoue ; Faraco, André Frota Contreras ; Chaves, Ana Elisa Pereira ; Peppe, Francisco Ferreira ; Pazeti, Gabriel ; Vieira, Letícia Souza ; Teixeira, Pedro Henrique Gomes ;
Full Article:
The ongoing research at the Institute of Architecture and Urbanism of the University of São Paulo, with funding from FAPESP in 2023, aimed to contribute to the documentation of the architectural heritage of São Carlos, through 3D digital mapping and its application on education, using Virtual Reality. For the heritage documentation, it was used the photogrammetry - SfM (Structure from Motion) method, aero photogrammetry with the aid of drone (DJI Mavic Mini Pro Drone with 48MP camera) and laser scanning (FOCUS s350 Scanner and FOCUS M70 Laser Scanner). For the Virtual Reality experience, it used Oculus Rift S and Oculus Quest 2. The experimental and qualitative methodology was used as a deployment, the data collected were used as base data, allowing multiscale immersion with the use of VR glasses in the creative design process for the building of the Dr. Álvaro Guião State School.
Full Article:
The ongoing research at the Institute of Architecture and Urbanism of the University of São Paulo, with funding from FAPESP in 2023, aimed to contribute to the documentation of the architectural heritage of São Carlos, through 3D digital mapping and its application on education, using Virtual Reality. For the heritage documentation, it was used the photogrammetry - SfM (Structure from Motion) method, aero photogrammetry with the aid of drone (DJI Mavic Mini Pro Drone with 48MP camera) and laser scanning (FOCUS s350 Scanner and FOCUS M70 Laser Scanner). For the Virtual Reality experience, it used Oculus Rift S and Oculus Quest 2. The experimental and qualitative methodology was used as a deployment, the data collected were used as base data, allowing multiscale immersion with the use of VR glasses in the creative design process for the building of the Dr. Álvaro Guião State School.
Palavras-chave: Cultural Heritage, Eclecticism, Photogrammetry, Laser Scanner, Virtual Reality,
Palavras-chave: Cultural Heritage, Eclecticism, Photogrammetry, Laser Scanner, Virtual Reality,
DOI: 10.5151/sigradi2023-144
Referências bibliográficas
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Como citar:
Vizioli, Simone Helena Tanoue; Faraco, André Frota Contreras; Chaves, Ana Elisa Pereira; Peppe, Francisco Ferreira; Pazeti, Gabriel; Vieira, Letícia Souza; Teixeira, Pedro Henrique Gomes; "From 3D digital mapping and documentation of Cultural Heritage to virtual reality applied in the educational environment", p. 563-574 . In: .
São Paulo: Blucher,
2024.
ISSN 2318-6968,
DOI 10.5151/sigradi2023-144
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