Abril 2023 vol. 11 num. 2 - XXVI International Conference of the Iberoamerican Society of Digital Graphics
Full Article - Open Access.
Game Engines in the Historical City: the Panorama of Rio de Janeiro by Victor Meirelles and Henri Langerock
Game Engines in the Historical City: the Panorama of Rio de Janeiro by Victor Meirelles and Henri Langerock
Souza, Thiago Leitão de ; Vereza, Carolina ; Boner, Gabriel ; Reis, Hugo ; Salvador, Lucas Apostolo ; Milhm, Julio ;
Full Article:
This essay is part of an ongoing research entitled “The 360º immersive: investigation, representation and digital immersion of Rio de Janeiro city during 19th and 20th centuries”, developed in Universidade Federal do Rio de Janeiro / Programa de Pós-Gradução em Urbanismo, Brazil, which presents, analyses and discuss in a theoretical-conceptual approach The Panorama of Rio de Janeiro, by Victor Meirelles and Henri Langerock by the Unity Game Engine. To achieve this 360º immersion experience a methodological path was developed: restitution of the Panorama and its visualization in real time; the transition from the Lumion model to the Unity Game Engine; resizing the model scale; the immersive experience beyond the observation platform: the faux-terrain experienced; viewer movement, scenes, scripts, and navigation menus.
Full Article:
This essay is part of an ongoing research entitled “The 360º immersive: investigation, representation and digital immersion of Rio de Janeiro city during 19th and 20th centuries”, developed in Universidade Federal do Rio de Janeiro / Programa de Pós-Gradução em Urbanismo, Brazil, which presents, analyses and discuss in a theoretical-conceptual approach The Panorama of Rio de Janeiro, by Victor Meirelles and Henri Langerock by the Unity Game Engine. To achieve this 360º immersion experience a methodological path was developed: restitution of the Panorama and its visualization in real time; the transition from the Lumion model to the Unity Game Engine; resizing the model scale; the immersive experience beyond the observation platform: the faux-terrain experienced; viewer movement, scenes, scripts, and navigation menus.
Palavras-chave: Panorama, Realidade Virtual, História da Cidade, Experiência Imersiva em 360°, Panorama do Rio de Janeiro, Motores de Jogos,
Palavras-chave: Panorama, Realidade Virtual, História da Cidade, Experiência Imersiva em 360°, Panorama do Rio de Janeiro, Motores de Jogos,
DOI: 10.5151/sigradi2022-sigradi2022_194
Referências bibliográficas
- [1] .
Como citar:
Souza, Thiago Leitão de; Vereza, Carolina; Boner, Gabriel; Reis, Hugo; Salvador, Lucas Apostolo; Milhm, Julio; "Game Engines in the Historical City: the Panorama of Rio de Janeiro by Victor Meirelles and Henri Langerock", p. 663-674 . In: XXVI International Conference of the Iberoamerican Society of Digital Graphics.
São Paulo: Blucher,
2023.
ISSN 2318-6968,
DOI 10.5151/sigradi2022-sigradi2022_194
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