Junho 2024 vol. 12 num. 3 - XXVII International Conference of the Ibero-American Society of Digital Graphics
Full Article - Open Access.
Game Engines in the Historical Landscape: Interchangeable Layers of the City in Victor Meirelles and Henri Langerock's Panorama of Rio de Janeiro
Game Engines in the Historical Landscape: Interchangeable Layers of the City in Victor Meirelles and Henri Langerock's Panorama of Rio de Janeiro
Leitão de Souza, Thiago ; Gaspar Vereza, Carolina ; Biz Medina, Jonatham ; de Oliveira Milhm, Julio ; Boner da Silva, Gabriel ; Apostolo dos Santos Freire Salvador, Lucas ; Ferreira Santos, Victor ; Pousas Puig, João Gabriel ; Henriques Monzatto de Mattos, Felipe ;
Full Article:
This work is part of an ongoing research entitled “The 360º immersive: investigation, representation and digital immersion of Rio de Janeiro city during 19th and 20th centuries”, which aims at the theoretical, conceptual and instrumental analysis and discussion of the Panorama of Rio de Janeiro by Victor Meirelles and Henri Langerock in the Unity Game Engine. It presents an historical-interpretive method with application in Digital Graphics. To this end, it was considered necessary: to recreate the 360º immersive experience of the Panorama in real time; its context experience during the historical layers of 1885, 1915, 2020, and a fourth combination between previous layers, based in specific geometric models; programming in C# the movement of the player-observer, scenes, interaction with objects and the player's own navigation through the game menu.
Full Article:
This work is part of an ongoing research entitled “The 360º immersive: investigation, representation and digital immersion of Rio de Janeiro city during 19th and 20th centuries”, which aims at the theoretical, conceptual and instrumental analysis and discussion of the Panorama of Rio de Janeiro by Victor Meirelles and Henri Langerock in the Unity Game Engine. It presents an historical-interpretive method with application in Digital Graphics. To this end, it was considered necessary: to recreate the 360º immersive experience of the Panorama in real time; its context experience during the historical layers of 1885, 1915, 2020, and a fourth combination between previous layers, based in specific geometric models; programming in C# the movement of the player-observer, scenes, interaction with objects and the player's own navigation through the game menu.
Palavras-chave: Virtual Reality, City History, Immersive Experience in 360°, Panorama of Rio de Janeiro, Game Engines,
Palavras-chave: Virtual Reality, City History, Immersive Experience in 360°, Panorama of Rio de Janeiro, Game Engines,
DOI: 10.5151/sigradi2023-218
Referências bibliográficas
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Como citar:
Leitão de Souza, Thiago; Gaspar Vereza, Carolina; Biz Medina, Jonatham; de Oliveira Milhm, Julio; Boner da Silva, Gabriel; Apostolo dos Santos Freire Salvador, Lucas; Ferreira Santos, Victor; Pousas Puig, João Gabriel; Henriques Monzatto de Mattos, Felipe; "Game Engines in the Historical Landscape: Interchangeable Layers of the City in Victor Meirelles and Henri Langerock's Panorama of Rio de Janeiro", p. 859-868 . In: .
São Paulo: Blucher,
2024.
ISSN 2318-6968,
DOI 10.5151/sigradi2023-218
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