Blucher Design Proceedings
- Todas as edições
- Última edição
- Equipe de Produção
- ISSN 2318-6968
Game Engines in the Historical Landscape: Interchangeable Layers of the City in Victor Meirelles and Henri Langerock's Panorama of Rio de Janeiro
Game Engines in the Historical Landscape: Interchangeable Layers of the City in Victor Meirelles and Henri Langerock's Panorama of Rio de Janeiro
Leitão de Souza, Thiago; Biz Medina, Jonatham; de Oliveira Milhm, Julio; Boner da Silva, Gabriel; Apostolo dos Santos Freire Salvador, Lucas; Ferreira Santos, Victor; Pousas Puig, João Gabriel; Henriques Monzatto de Mattos, Felipe; Gaspar Vereza, Carolina
Full Article:
This work is part of an ongoing research entitled “The 360º immersive: investigation, representation and digital immersion of Rio de Janeiro city during 19th and 20th centuries”, which aims at the theoretical, conceptual and instrumental analysis and discussion of the Panorama of Rio de Janeiro by Victor Meirelles and Henri Langerock in the Unity Game Engine. It presents an historical-interpretive method with application in Digital Graphics. To this end, it was considered necessary: to recreate the 360º immersive experience of the Panorama in real time; its context experience during the historical layers of 1885, 1915, 2020, and a fourth combination between previous layers, based in specific geometric models; programming in C# the movement of the player-observer, scenes, interaction with objects and the player's own navigation through the game menu.
This work is part of an ongoing research entitled “The 360º immersive: investigation, representation and digital immersion of Rio de Janeiro city during 19th and 20th centuries”, which aims at the theoretical, conceptual and instrumental analysis and discussion of the Panorama of Rio de Janeiro by Victor Meirelles and Henri Langerock in the Unity Game Engine. It presents an historical-interpretive method with application in Digital Graphics. To this end, it was considered necessary: to recreate the 360º immersive experience of the Panorama in real time; its context experience during the historical layers of 1885, 1915, 2020, and a fourth combination between previous layers, based in specific geometric models; programming in C# the movement of the player-observer, scenes, interaction with objects and the player's own navigation through the game menu.
Palavras-chave: - -
DOI: 10.5151/sigradi2023-218
Referências bibliográficas
- [1]
Como citar:
Leitão de Souza, Thiago; Biz Medina, Jonatham; de Oliveira Milhm, Julio; Boner da Silva, Gabriel; Apostolo dos Santos Freire Salvador, Lucas; Ferreira Santos, Victor; Pousas Puig, João Gabriel; Henriques Monzatto de Mattos, Felipe; Carolina Gaspar Vereza; "Game Engines in the Historical Landscape: Interchangeable Layers of the City in Victor Meirelles and Henri Langerock's Panorama of Rio de Janeiro", p-859-868.
In: .
São Paulo: Blucher,
2024.
ISSN 23186968,
DOI 10.5151/sigradi2023-218
últimos 30 dias
83
downloads
141
visualizações
551
indexações
Sou autor desse trabalho
Você é citado neste trabalho?
Exportar citação - RefWork (RIS)
Copie a citação abaixo ou clique no botão Download para obter um arquivo com os dados
TY - CONF T1 - Game Engines in the Historical Landscape: Interchangeable Layers of the City in Victor Meirelles and Henri Langerock's Panorama of Rio de Janeiro JO - Blucher Design Proceedings VL - 12 IS - 3 SP - 859 EP - 868 PY - 2024 T2 - XXVII International Conference of the Ibero-American Society of Digital Graphics AU - , , , , , , , , SN - 23186968 DO - http://dx.doi.org/10.5151/sigradi2023-218 UR - www.proceedings.blucher.com.br/article-details/game-engines-in-the-historical-landscape-interchangeable-layers-of-the-city-in-victor-meirelles-and-henri-langerocks-panorama-of-rio-de-janeiro-39380 KW - None ER -
Exportar citação - BibTeX(BIB)
Copie a citação abaixo ou clique no botão Download para obter um arquivo com os dados
@article{LeitãodeSouza20144,
title="Game Engines in the Historical Landscape: Interchangeable Layers of the City in Victor Meirelles and Henri Langerock's Panorama of Rio de Janeiro",
journal="Blucher Design Proceedings",
volume="12",
number="3",
pages="859 - 868",
year="2024",
note="",
issn="23186968",
doi="http://dx.doi.org/10.5151/sigradi2023-218",
url="www.proceedings.blucher.com.br/article-details/game-engines-in-the-historical-landscape-interchangeable-layers-of-the-city-in-victor-meirelles-and-henri-langerocks-panorama-of-rio-de-janeiro-39380",
author="Thiago Leitão de Souza", "Jonatham Biz Medina", "Julio de Oliveira Milhm", "Gabriel Boner da Silva", "Lucas Apostolo dos Santos Freire Salvador", "Victor Ferreira Santos", "João Gabriel Pousas Puig", "Felipe Henriques Monzatto de Mattos", "Carolina Gaspar Vereza",
keywords="None",
}
Exportar citação - Text(TXT)
Copie a citação abaixo ou clique no botão Download para obter um arquivo com os dados
Thiago Leitão de Souza, Jonatham Biz Medina, Julio de Oliveira Milhm, Gabriel Boner da Silva, Lucas Apostolo dos Santos Freire Salvador, Victor Ferreira Santos, João Gabriel Pousas Puig, Felipe Henriques Monzatto de Mattos, Carolina Gaspar Vereza, Game Engines in the Historical Landscape: Interchangeable Layers of the City in Victor Meirelles and Henri Langerock's Panorama of Rio de Janeiro, Blucher Design Proceedings, Volume 12, 2024, Pages 859-868, ISSN 23186968, http://dx.doi.org/10.5151/sigradi2023-218 (www.proceedings.blucher.com.br/article-details/game-engines-in-the-historical-landscape-interchangeable-layers-of-the-city-in-victor-meirelles-and-henri-langerocks-panorama-of-rio-de-janeiro-39380) Palavras-chave:: None;