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Gaming Engine as a Tool for Designing Smart, Interactive, Light-Sculpting Systems
Gaming Engine as a Tool for Designing Smart, Interactive, Light-Sculpting Systems
Varsami, Constantina; Tsamis, Alexandros; Logan, Timothy
Full Article:
Even though interactive (Offermans et.al., 2013), adaptive (Viani et.al., 2017), and self-optimizable (Sun et.al., 2020) lighting systems are becoming readily available, designing system automations, and evaluating their impact on user experience significantly challenges designers. In this paper we demonstrate the use of a gaming engine as a platform for designing, simulating, and evaluating autonomous smart lighting behaviors. We establish the Human - Lighting System Interaction Framework, a computational framework for developing a Light Sculpting Engine and for designing occupant-system interactions. Our results include a. a method for combining in real-time lighting IES profiles into a single ‘combined’ profile - b. algorithms that optimize in real-time, lighting configurations - c. direct glare elimination algorithms, and d. system energy use optimization algorithms. Overall, the evolution from designing static building components to designing interactive systems necessitates the reconsideration of methods and tools that allow user experience and system performance to be tuned by design.
Even though interactive (Offermans et.al., 2013), adaptive (Viani et.al., 2017), and self-optimizable (Sun et.al., 2020) lighting systems are becoming readily available, designing system automations, and evaluating their impact on user experience significantly challenges designers. In this paper we demonstrate the use of a gaming engine as a platform for designing, simulating, and evaluating autonomous smart lighting behaviors. We establish the Human - Lighting System Interaction Framework, a computational framework for developing a Light Sculpting Engine and for designing occupant-system interactions. Our results include a. a method for combining in real-time lighting IES profiles into a single ‘combined’ profile - b. algorithms that optimize in real-time, lighting configurations - c. direct glare elimination algorithms, and d. system energy use optimization algorithms. Overall, the evolution from designing static building components to designing interactive systems necessitates the reconsideration of methods and tools that allow user experience and system performance to be tuned by design.
Palavras-chave: - -
DOI: 10.5151/sigradi2022-sigradi2022_51
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Como citar:
Varsami, Constantina; Tsamis, Alexandros; Logan, Timothy; "Gaming Engine as a Tool for Designing Smart, Interactive, Light-Sculpting Systems", p-617-628.
In: XXVI International Conference of the Iberoamerican Society of Digital Graphics.
São Paulo: Blucher,
2023.
ISSN 23186968,
DOI 10.5151/sigradi2022-sigradi2022_51
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TY - CONF T1 - Gaming Engine as a Tool for Designing Smart, Interactive, Light-Sculpting Systems JO - Blucher Design Proceedings VL - 11 IS - 2 SP - 617 EP - 628 PY - 2023 T2 - XXVI International Conference of the Iberoamerican Society of Digital Graphics AU - , , SN - 23186968 DO - http://dx.doi.org/10.5151/sigradi2022-sigradi2022_51 UR - www.proceedings.blucher.com.br/article-details/gaming-engine-as-a-tool-for-designing-smart-interactive-light-sculpting-systems-38525 KW - None ER -
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@article{Varsami20144,
title="Gaming Engine as a Tool for Designing Smart, Interactive, Light-Sculpting Systems",
journal="Blucher Design Proceedings",
volume="11",
number="2",
pages="617 - 628",
year="2023",
note="",
issn="23186968",
doi="http://dx.doi.org/10.5151/sigradi2022-sigradi2022_51",
url="www.proceedings.blucher.com.br/article-details/gaming-engine-as-a-tool-for-designing-smart-interactive-light-sculpting-systems-38525",
author="Constantina Varsami", "Alexandros Tsamis", "Timothy Logan",
keywords="None",
}
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Constantina Varsami, Alexandros Tsamis, Timothy Logan, Gaming Engine as a Tool for Designing Smart, Interactive, Light-Sculpting Systems, Blucher Design Proceedings, Volume 11, 2023, Pages 617-628, ISSN 23186968, http://dx.doi.org/10.5151/sigradi2022-sigradi2022_51 (www.proceedings.blucher.com.br/article-details/gaming-engine-as-a-tool-for-designing-smart-interactive-light-sculpting-systems-38525) Palavras-chave:: None;