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Heritage goes to School: Technological Reproducibility, Tangible Interfaces and Cultural Inclusion for Individuals with Visual Impairments

Heritage goes to School: Technological Reproducibility, Tangible Interfaces and Cultural Inclusion for Individuals with Visual Impairments

dos Santos Nunes, Cristiane ; Kruger da Costa, Vinicius ; Chalmes Braga, Karine ; Borda Almeida da Silva, Adriane ; Benedetti Santiago, Gustavo ; da Costa Ferreira, Aline ;

Full Article:

This work reports on the development of assistive resources aimed at representing and interpreting the architectural language of a cultural heritage that houses a museum. The resources are designed to enhance the inclusion of visually impaired individuals through a codesign approach, involving this group in the development process. The tactile models produced represent the three-dimensionality of each room within the house, highlighting its proportions, and serve as fitting elements in a tactile map, which corresponds to the first floor of the building. These materials were designed to interact on a tangible table located in the Museum. The three-dimensional models include a fiducial on their base, which, when inserted into the tactile map, placed on the tangible table, triggers an audio description. The integration of these resources facilitates communication through a multi-format and multisensory approach, contributing to the inclusion of diverse audiences and promoting the greater access to culture and knowledge.

Full Article:

This work reports on the development of assistive resources aimed at representing and interpreting the architectural language of a cultural heritage that houses a museum. The resources are designed to enhance the inclusion of visually impaired individuals through a codesign approach, involving this group in the development process. The tactile models produced represent the three-dimensionality of each room within the house, highlighting its proportions, and serve as fitting elements in a tactile map, which corresponds to the first floor of the building. These materials were designed to interact on a tangible table located in the Museum. The three-dimensional models include a fiducial on their base, which, when inserted into the tactile map, placed on the tangible table, triggers an audio description. The integration of these resources facilitates communication through a multi-format and multisensory approach, contributing to the inclusion of diverse audiences and promoting the greater access to culture and knowledge.

Palavras-chave: Codesign, Tactile Models, Tangible User Interface, Museum, Heritage,

Palavras-chave: Codesign, Tactile Models, Tangible User Interface, Museum, Heritage,

DOI: 10.5151/sigradi2023-446

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Como citar:

dos Santos Nunes, Cristiane; Kruger da Costa, Vinicius; Chalmes Braga, Karine; Borda Almeida da Silva, Adriane; Benedetti Santiago, Gustavo; da Costa Ferreira, Aline; "Heritage goes to School: Technological Reproducibility, Tangible Interfaces and Cultural Inclusion for Individuals with Visual Impairments", p. 1602-1613 . In: . São Paulo: Blucher, 2024.
ISSN 2318-6968, DOI 10.5151/sigradi2023-446

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