Junho 2024 vol. 12 num. 3 - XXVII International Conference of the Ibero-American Society of Digital Graphics
Full Article - Open Access.
Hybris: Sculptures, Cyborgs, and Virtual Space
Hybris: Sculptures, Cyborgs, and Virtual Space
Martins, Felipe ;
Full Article:
This paper presents the development of the artistic installation Hybris, which proposes an immersive and participatory experience through the combination of ceramic masks, augmented reality, and projections. Hybris integrates those elements with people and space opening up new possibilities for socio-spatial interactions. By means of their interaction participants become aware of the virtualization of their bodies and also of the hybrid space, and engage in discussions regarding the world in constant acceleration and the new social, cultural, and spatial relationships that emerge from it. Drawing from the hybridisms proposed by the installation (the physical-digital, the real-fictional, and the organic-machinic) this paper discusses the possible relationships created between space, body, and reality, and their potential for experimentation and self-expression.
Full Article:
This paper presents the development of the artistic installation Hybris, which proposes an immersive and participatory experience through the combination of ceramic masks, augmented reality, and projections. Hybris integrates those elements with people and space opening up new possibilities for socio-spatial interactions. By means of their interaction participants become aware of the virtualization of their bodies and also of the hybrid space, and engage in discussions regarding the world in constant acceleration and the new social, cultural, and spatial relationships that emerge from it. Drawing from the hybridisms proposed by the installation (the physical-digital, the real-fictional, and the organic-machinic) this paper discusses the possible relationships created between space, body, and reality, and their potential for experimentation and self-expression.
Palavras-chave: Architecture, Interactions, Socio-spatial transformation, Experience, Hybrid,
Palavras-chave: Architecture, Interactions, Socio-spatial transformation, Experience, Hybrid,
DOI: 10.5151/sigradi2023-159
Referências bibliográficas
- [1] -
Como citar:
Martins, Felipe; "Hybris: Sculptures, Cyborgs, and Virtual Space", p. 517-526 . In: .
São Paulo: Blucher,
2024.
ISSN 2318-6968,
DOI 10.5151/sigradi2023-159
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