Article - Open Access.

Idioma principal | Segundo idioma

Inserting and Encircling Two complementary immersive strategies for mixed-reality applied to cultural heritage *

Inserting and Encircling Two complementary immersive strategies for mixed-reality applied to cultural heritage *

Couceiro, Mauro Costa ; Lobo, Rui ; Monteiro, António ;

Article:

To accomplish the aims of a three-year research project we are developing,connected to cultural heritage, we became interested in the fusion of VirtualReality and Augmented Reality, two emergent development fields that gave birthto what was coined as Mixed Reality. Both dimensions have intricate connectionswith hardware and software improvements related with the so called ``4thIndustrial Revolution''.Virtual Reality (VR), an interactive experience generatedby a computer, takes place inside of simulated environments, which can beanalogous to the real world or which can be created as imaginary contexts. Onthe other hand, Augmented Reality (AR) is always based in an interactiveexperience inside a tangible environment where the elements of that reality arenurtured with digital information, across several senses, to empathize certainaspects of reality. Our research combines both VR and AR to empathize sensoryand intellectual experience. To do so, several senses, mainly visual and auditory,are stimulated.We therefore explore two Case-Studies from our research project inorder to show two different strategies. The intention of both situations is to createimmersive mixed reality environments where the fusion of the digital andanalogue elements can be persistently sustained by the visual outputs.

Article:

To accomplish the aims of a three-year research project we are developing,connected to cultural heritage, we became interested in the fusion of VirtualReality and Augmented Reality, two emergent development fields that gave birthto what was coined as Mixed Reality. Both dimensions have intricate connectionswith hardware and software improvements related with the so called ``4thIndustrial Revolution''.Virtual Reality (VR), an interactive experience generatedby a computer, takes place inside of simulated environments, which can beanalogous to the real world or which can be created as imaginary contexts. Onthe other hand, Augmented Reality (AR) is always based in an interactiveexperience inside a tangible environment where the elements of that reality arenurtured with digital information, across several senses, to empathize certainaspects of reality. Our research combines both VR and AR to empathize sensoryand intellectual experience. To do so, several senses, mainly visual and auditory,are stimulated.We therefore explore two Case-Studies from our research project inorder to show two different strategies. The intention of both situations is to createimmersive mixed reality environments where the fusion of the digital andanalogue elements can be persistently sustained by the visual outputs.

Palavras-chave: ,

Palavras-chave: ,

DOI: 10.5151/proceedings-ecaadesigradi2019_342

Referências bibliográficas
  • [1] .
Como citar:

Couceiro, Mauro Costa; Lobo, Rui; Monteiro, António; "Inserting and Encircling Two complementary immersive strategies for mixed-reality applied to cultural heritage *", p. 91-98 . In: Proceedings of 37 eCAADe and XXIII SIGraDi Joint Conference, “Architecture in the Age of the 4Th Industrial Revolution”, Porto 2019, Sousa, José Pedro; Henriques, Gonçalo Castro; Xavier, João Pedro (eds.). São Paulo: Blucher, 2019.
ISSN 2318-6968, DOI 10.5151/proceedings-ecaadesigradi2019_342

últimos 30 dias | último ano | desde a publicação


downloads


visualizações


indexações