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Online Footprint - A serious game for reducing digital carbon emission
Online Footprint - A serious game for reducing digital carbon emission
Afshar, Sepehr Vaez; Aytaç, Gülşen; Eshaghi, Sarvin; Afshar, Sana Vaez
Full Article:
Life is getting digital more than ever as technology improves. While the Internet is responsible for two percent of global greenhouse gas emissions, it is underestimated as a pollutant. Since public awareness is one of the most important preservation methods, it can contribute to protecting the environment from carbon emissions by raising people's understanding. In this regard, serious games, as a type of gamification transmitting educational content besides entertainment, immerse the player in enjoyment while teaching them a specific topic or enhancing their skills in a field. This study proposes a serious game, taking the digital unseen carbon footprint and its effects on the landscape into the topic. The game considers SDG goals provided by the United Nations Department of Economic and Social Affairs. In this regard, the research uses SDGs 4 and 7 by providing quality education for all and access to sustainable energy by changing people's everyday habits.
Life is getting digital more than ever as technology improves. While the Internet is responsible for two percent of global greenhouse gas emissions, it is underestimated as a pollutant. Since public awareness is one of the most important preservation methods, it can contribute to protecting the environment from carbon emissions by raising people's understanding. In this regard, serious games, as a type of gamification transmitting educational content besides entertainment, immerse the player in enjoyment while teaching them a specific topic or enhancing their skills in a field. This study proposes a serious game, taking the digital unseen carbon footprint and its effects on the landscape into the topic. The game considers SDG goals provided by the United Nations Department of Economic and Social Affairs. In this regard, the research uses SDGs 4 and 7 by providing quality education for all and access to sustainable energy by changing people's everyday habits.
Palavras-chave: - -
DOI: 10.5151/sigradi2022-sigradi2022_92
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Como citar:
Afshar, Sepehr Vaez; Aytaç, Gülşen; Eshaghi, Sarvin; Afshar, Sana Vaez; "Online Footprint - A serious game for reducing digital carbon emission", p-1043-1052.
In: XXVI International Conference of the Iberoamerican Society of Digital Graphics.
São Paulo: Blucher,
2023.
ISSN 23186968,
DOI 10.5151/sigradi2022-sigradi2022_92
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TY - CONF T1 - Online Footprint - A serious game for reducing digital carbon emission JO - Blucher Design Proceedings VL - 11 IS - 2 SP - 1043 EP - 1052 PY - 2023 T2 - XXVI International Conference of the Iberoamerican Society of Digital Graphics AU - , , , SN - 23186968 DO - http://dx.doi.org/10.5151/sigradi2022-sigradi2022_92 UR - www.proceedings.blucher.com.br/article-details/online-footprint-a-serious-game-for-reducing-digital-carbon-emission-38560 KW - None ER -
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@article{Afshar20144,
title="Online Footprint - A serious game for reducing digital carbon emission",
journal="Blucher Design Proceedings",
volume="11",
number="2",
pages="1043 - 1052",
year="2023",
note="",
issn="23186968",
doi="http://dx.doi.org/10.5151/sigradi2022-sigradi2022_92",
url="www.proceedings.blucher.com.br/article-details/online-footprint-a-serious-game-for-reducing-digital-carbon-emission-38560",
author="Sepehr Vaez Afshar", "Gülşen Aytaç", "Sarvin Eshaghi", "Sana Vaez Afshar",
keywords="None",
}
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Sepehr Vaez Afshar, Gülşen Aytaç, Sarvin Eshaghi, Sana Vaez Afshar, Online Footprint - A serious game for reducing digital carbon emission, Blucher Design Proceedings, Volume 11, 2023, Pages 1043-1052, ISSN 23186968, http://dx.doi.org/10.5151/sigradi2022-sigradi2022_92 (www.proceedings.blucher.com.br/article-details/online-footprint-a-serious-game-for-reducing-digital-carbon-emission-38560) Palavras-chave:: None;