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Principios de diseño de juegos ubicuos: Modelo para la implementación de juegos de infraestructura multimedial en espacios aumentados
Principios de diseño de juegos ubicuos: Modelo para la implementación de juegos de infraestructura multimedial en espacios aumentados
Bahamondes, Felipe Arenas; Osses, Claudio Fredes
Article:
This research aims to build a method for making ubiquitous games using urban screens. It explores the boundaries between the fields of architecture, new media art and design, describing a theoretical framework that illustrates the potentials of designing game systems in the public space as well as the benefits that include the use of public screens to construct social interaction. Through the analysis and inter- pretation of several case studies we were able to determine the key aspects that designers should consider developing this kind of projects.
This research aims to build a method for making ubiquitous games using urban screens. It explores the boundaries between the fields of architecture, new media art and design, describing a theoretical framework that illustrates the potentials of designing game systems in the public space as well as the benefits that include the use of public screens to construct social interaction. Through the analysis and inter- pretation of several case studies we were able to determine the key aspects that designers should consider developing this kind of projects.
Palavras-chave:
DOI: 10.5151/despro-sigradi2014-0091
Referências bibliográficas
- [1] Schroeter, R., Forth, M., Andamp; Satchell, C. (2012). People, Content, Location: Sweet Spotting Urban Screens for Situated Engage- ment. Urban Informatics Research Lab. 146-155.
- [2] Struppek, M. (2006). The social potential of Urban Screens. Screens and the social landscape, Visual Communication, SAGE. 173-188.
- [3] Struppek, M. (2005). Urban Screens – The urbane potential of public screens for interaction. Intelligent Agent, 01-05.
- [4] Flanagan, M. (2007) Locating Play and Politics: Real World Games Perth Australia.
- [5] Salen, K; Zimmerman, E. (2004). Rules of play, Game design Fundamentals. London, The MIT Press.
- [6] Stevens, Q. (2007) The Ludic City, Exploring the potential of public spaces. Nueva York, Routledge
- [7] Homo Ludens (2da ed.). (2000) Madrid, Editorial Alianza : Autor J. Huizinga.
- [8] Manovich, L. (2006). The poetics of augmented space. Visual Communication, SAGE
- [9] Montola, M; Jaakko, S.; Annika, W (2009). Pervasive Games, Theory and design. Burlington, Elsevier.
Como citar:
Bahamondes, Felipe Arenas; Claudio Fredes Osses; "Principios de diseño de juegos ubicuos: Modelo para la implementación de juegos de infraestructura multimedial en espacios aumentados", p-450-454.
In: Proceedings of the XVIII Conference of the Iberoamerican Society of Digital Graphics: Design in Freedom [=Blucher Design Proceedings, v.1, n.8].
São Paulo: Blucher,
2014.
ISSN 23186968,
DOI 10.5151/despro-sigradi2014-0091
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TY - CONF T1 - Principios de diseño de juegos ubicuos: Modelo para la implementación de juegos de infraestructura multimedial en espacios aumentados JO - Blucher Design Proceedings VL - 1 IS - 8 SP - 450 EP - 454 PY - 2014 T2 - XVIII Conference of the Iberoamerican Society of Digital Graphics - SIGraDi: Design in Freedom AU - , SN - 23186968 DO - http://dx.doi.org/10.5151/despro-sigradi2014-0091 UR - www.proceedings.blucher.com.br/article-details/principios-de-diseo-de-juegos-ubicuos-modelo-para-la-implementacin-de-juegos-de-infraestructura-multimedial-en-espacios-aumentados-14308 KW - ER -
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@article{Bahamondes20144,
title="Principios de diseño de juegos ubicuos: Modelo para la implementación de juegos de infraestructura multimedial en espacios aumentados",
journal="Blucher Design Proceedings",
volume="1",
number="8",
pages="450 - 454",
year="2014",
note="",
issn="23186968",
doi="http://dx.doi.org/10.5151/despro-sigradi2014-0091",
url="www.proceedings.blucher.com.br/article-details/principios-de-diseo-de-juegos-ubicuos-modelo-para-la-implementacin-de-juegos-de-infraestructura-multimedial-en-espacios-aumentados-14308",
author="Felipe Arenas Bahamondes", "Claudio Fredes Osses",
keywords="",
}
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Felipe Arenas Bahamondes, Claudio Fredes Osses, Principios de diseño de juegos ubicuos: Modelo para la implementación de juegos de infraestructura multimedial en espacios aumentados, Blucher Design Proceedings, Volume 1, 2014, Pages 450-454, ISSN 23186968, http://dx.doi.org/10.5151/despro-sigradi2014-0091 (www.proceedings.blucher.com.br/article-details/principios-de-diseo-de-juegos-ubicuos-modelo-para-la-implementacin-de-juegos-de-infraestructura-multimedial-en-espacios-aumentados-14308) Palavras-chave:: ;