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Round The Table, Education without the 2d frame constraints: a WebVR experience from a glocal perspective

Round The Table, Education without the 2d frame constraints: a WebVR experience from a glocal perspective

Gonzalez, Alberto Fernandez ; Ng, Provides ;

Full Article:

Round-the-Table, as a researcher-led initiative, was an experimental virtual roundtable in a 3D format that invited twenty-one organisations worldwide from education, research, and technology to open a broad dialogue about a more sustainable, inclusive, interactive, and accessible educational environment, which may help pedagogical communication beyond the 2D frame. This was made possible by the implementation of a Web-VR platform supported by Mozilla, by which each participant had the opportunity to co-create with the organisers, a collaborative immersive sensory experience, together with the simultaneous dialogue between Local and Global. Participants were asked two critical questions: ‘decentralised education’ and ‘phygital exchanges’ : how can we work beyond the 2d frame and how to distribute tasks between physical and digital. The responses were by far diverse, but it was indeed possible to map a cohesive picture from this cloudy but colourful panorama.

Full Article:

Round-the-Table, as a researcher-led initiative, was an experimental virtual roundtable in a 3D format that invited twenty-one organisations worldwide from education, research, and technology to open a broad dialogue about a more sustainable, inclusive, interactive, and accessible educational environment, which may help pedagogical communication beyond the 2D frame. This was made possible by the implementation of a Web-VR platform supported by Mozilla, by which each participant had the opportunity to co-create with the organisers, a collaborative immersive sensory experience, together with the simultaneous dialogue between Local and Global. Participants were asked two critical questions: ‘decentralised education’ and ‘phygital exchanges’ : how can we work beyond the 2d frame and how to distribute tasks between physical and digital. The responses were by far diverse, but it was indeed possible to map a cohesive picture from this cloudy but colourful panorama.

Palavras-chave: Hybrid Education, volumetric roundtable, planetary classroom, virtual reality, phygital exchange,

Palavras-chave: Hybrid Education, volumetric roundtable, planetary classroom, virtual reality, phygital exchange,

DOI: 10.5151/sigradi2022-sigradi2022_272

Referências bibliográficas
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Como citar:

Gonzalez, Alberto Fernandez; Ng, Provides; "Round The Table, Education without the 2d frame constraints: a WebVR experience from a glocal perspective", p. 1017-1028 . In: XXVI International Conference of the Iberoamerican Society of Digital Graphics. São Paulo: Blucher, 2023.
ISSN 2318-6968, DOI 10.5151/sigradi2022-sigradi2022_272

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