Dezembro 2019 vol. 7 num. 1 - 37 Education and Research in Computer Aided Architectural Design in Europe and XXIII Iberoamerican Society of Digital Graphics, Joint Conference (N. 1)
Article - Open Access.
STEAM Approach for Architecture Education
STEAM Approach for Architecture Education
Sorguç, Arzu Gönenç ; Özgenel, Çağlar Fırat ; Yemişcioğlu, Müge Kruşa ; Küçüksubaşı, Fatih ; Yıldırım, Soner ; Antonini, Ernesto ; Bartolomei, Luigi ; Ovesen, Nis ; Steinø, Nicolai ;
Article:
Starting with the first founded university, higher education has been evolvingcontinuously, yet the pace of this evolution is not as fast as the changes that weobserve in practice. Today, this discrepancy is not only limited to the content ofthe curricula but also the expected skills and competencies. It is evident that21st-century skills and competencies should be much different than the onesdelivered in the 20th-century due to rapidly developing and spreading new designand information technologies. Each and every discipline has been in continuoussearch of the ``right'' way of formalization of education both content and skillwise. This paper focuses on architectural design education incorporatingdiscussions on the role of STEAM (Science Technology, Engineering, Art andMathematics). The study presents the outcomes of the ArchiSTEAM project,which is funded by EU Erasmus+ Programme, with the aim of re-positioningSTEAM in architectural design education by contemplating 21st-century skills(a.k.a. survival skills) of architects. Three educational modules together with theandragogic approaches, learning objectives, contents, learning/teachingactivities and assessment methods determined with respect to the skill sets definedfor 21st-century architects
Article:
Starting with the first founded university, higher education has been evolvingcontinuously, yet the pace of this evolution is not as fast as the changes that weobserve in practice. Today, this discrepancy is not only limited to the content ofthe curricula but also the expected skills and competencies. It is evident that21st-century skills and competencies should be much different than the onesdelivered in the 20th-century due to rapidly developing and spreading new designand information technologies. Each and every discipline has been in continuoussearch of the ``right'' way of formalization of education both content and skillwise. This paper focuses on architectural design education incorporatingdiscussions on the role of STEAM (Science Technology, Engineering, Art andMathematics). The study presents the outcomes of the ArchiSTEAM project,which is funded by EU Erasmus+ Programme, with the aim of re-positioningSTEAM in architectural design education by contemplating 21st-century skills(a.k.a. survival skills) of architects. Three educational modules together with theandragogic approaches, learning objectives, contents, learning/teachingactivities and assessment methods determined with respect to the skill sets definedfor 21st-century architects
Palavras-chave: ,
Palavras-chave: ,
DOI: 10.5151/proceedings-ecaadesigradi2019_357
Referências bibliográficas
- [1] .
Como citar:
Sorguç, Arzu Gönenç; Özgenel, Çağlar Fırat; Yemişcioğlu, Müge Kruşa; Küçüksubaşı, Fatih; Yıldırım, Soner; Antonini, Ernesto; Bartolomei, Luigi; Ovesen, Nis; Steinø, Nicolai; "STEAM Approach for Architecture Education", p. 137-146 . In: Proceedings of 37 eCAADe and XXIII SIGraDi Joint Conference, “Architecture in the Age of the 4Th Industrial Revolution”, Porto 2019, Sousa, José Pedro; Henriques, Gonçalo Castro; Xavier, João Pedro (eds.).
São Paulo: Blucher,
2019.
ISSN 2318-6968,
DOI 10.5151/proceedings-ecaadesigradi2019_357
últimos 30 dias | último ano | desde a publicação
downloads
visualizações
indexações