Dezembro 2014 vol. 1 num. 8 - XVIII Conference of the Iberoamerican Society of Digital Graphics - SIGraDi: Design in Freedom
Article - Open Access.
Tecnologías de interacción avanzadas aplicadas a videojuegos
Donzet, Jonathan ; Fernández, Eduardo ; Leira, Rodrigo ;
Article:
New technologies allowing new forms of interaction emerged in the last years and have been applied to videogames. From here arises the possibility of integrating these technologies in one interactive experience. In this article are presented the main results in the integration of Unity 3D graphics engine, Microsoft Kinect SDK and NVIDIA 3D Vision, in order to combine head tracking, gesture recognition and stereoscopic vision into a videogame.
Article:
Palavras-chave: Natural user interface, stereoscopic images 3D, image processing, View-Dependent images, head tracking,
Palavras-chave:
DOI: 10.5151/despro-sigradi2014-0026
Referências bibliográficas
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Como citar:
Donzet, Jonathan; Fernández, Eduardo; Leira, Rodrigo; "Tecnologías de interacción avanzadas aplicadas a videojuegos", p. 149-152 . In: Proceedings of the XVIII Conference of the Iberoamerican Society of Digital Graphics: Design in Freedom [=Blucher Design Proceedings, v.1, n.8].
São Paulo: Blucher,
2014.
ISSN 2318-6968,
DOI 10.5151/despro-sigradi2014-0026
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