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Transmedia Bestiary. Dialogic design between universities in the Litoral region.

Transmedia Bestiary. Dialogic design between universities in the Litoral region.

Tosello, Maria Elena ; Rodríguez, Guillermo ; Jereb, Marcelo ; Esquivel, Isidro ; Rainaudo, Verónica ; Sklate, Florencia ;

Full Article:

This work was conceived from the common interests and objectives of two universities in the Argentine Littoral region, who have been addressing problems of the communities of the insular micro-region for several years. The methodology included physical and virtual meetings in the activities of both chairs to create a Transmedia Bestiary of imaginary animals of the Litoral, defining the guidelines to work on the technical characteristics, both physical and digital, that would be applied to the final production. The results were diverse. Each group of students generated its own Transmedia Narrative including proposals with Artificial Intelligence, illustrations, websites, video games, augmented reality, etc. In the analog medium, they generated 2D and 3D prints and built prototypes with different techniques, which made it possible to apply autonomous movement to the designed animals. Different evaluation methods focused on learning were used and reflections on the value of inter and transdisciplinary experiences were elaborated.

Full Article:

This work was conceived from the common interests and objectives of two universities in the Argentine Littoral region, who have been addressing problems of the communities of the insular micro-region for several years. The methodology included physical and virtual meetings in the activities of both chairs to create a Transmedia Bestiary of imaginary animals of the Litoral, defining the guidelines to work on the technical characteristics, both physical and digital, that would be applied to the final production. The results were diverse. Each group of students generated its own Transmedia Narrative including proposals with Artificial Intelligence, illustrations, websites, video games, augmented reality, etc. In the analog medium, they generated 2D and 3D prints and built prototypes with different techniques, which made it possible to apply autonomous movement to the designed animals. Different evaluation methods focused on learning were used and reflections on the value of inter and transdisciplinary experiences were elaborated.

Palavras-chave: Transmedia Design, STEAM, Manufacturing, Fab Lab, Curriculum Articulation,

Palavras-chave: Transmedia Design, STEAM, Manufacturing, Fab Lab, Curriculum Articulation,

DOI: 10.5151/sigradi2023-143

Referências bibliográficas
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Como citar:

Tosello, Maria Elena; Rodríguez, Guillermo; Jereb, Marcelo; Esquivel, Isidro; Rainaudo, Verónica; Sklate, Florencia; "Transmedia Bestiary. Dialogic design between universities in the Litoral region.", p. 1322-1333 . In: . São Paulo: Blucher, 2024.
ISSN 2318-6968, DOI 10.5151/sigradi2023-143

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