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Virtual Sketching:Instructional Low Resolution Virtual Reality Simulations
Virtual Sketching:Instructional Low Resolution Virtual Reality Simulations
Angulo, Antonieta; Velasco, Guillermo Vasquez de
Artigo Completo:
This research paper describes the implementation of virtual reality immersive simulation studios in academia, facilitated by the use of the “Virtual Sketching Method” (VSM). The VSM allows the basic expression of architectural forms and the perceptual experience of interior and exterior spaces. It fosters simulations based on render-less (low resolution) visualization in contrast to other simulation workflows based on render-more (high resolution) visualization techniques. It bridges between different types of media and supports iterative cycles of formulation, prototyping, and assessment. The paper reports on students’ learning outcomes and their qualitative correlation with the VSM usability and effectiveness in design learning.
This research paper describes the implementation of virtual reality immersive simulation studios in academia, facilitated by the use of the “Virtual Sketching Method” (VSM). The VSM allows the basic expression of architectural forms and the perceptual experience of interior and exterior spaces. It fosters simulations based on render-less (low resolution) visualization in contrast to other simulation workflows based on render-more (high resolution) visualization techniques. It bridges between different types of media and supports iterative cycles of formulation, prototyping, and assessment. The paper reports on students’ learning outcomes and their qualitative correlation with the VSM usability and effectiveness in design learning.
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DOI: 10.5151/despro-sigradi2015-100074
Referências bibliográficas
- [1] Angulo, A. (2013). On the design of architectural spatial experiences using immersive simulation, in EAEA 11 Conference Proceedings, Envisioning Architecture: Design, Evaluation, Communication (pp 151-158). Italy: Milan.
- [2] Angulo, A (2014) Expanding the Limits of VR Simulation: Perceptual engagement through immersive simulation. Conference Proceedings of the Design Communication Association 2014. Atlanta, Georgia.
- [3] Angulo, A & Vásquez de Velasco, G. (2014) Immersive Simulation in Instructional Design Studios. Conference Proceedings of SIGraDi 2014. Montevideo, Uruguay.
- [4] Damask, (n.d.) Retrieved from http://damaskcafe.com/wp/ Google Maps (n.d.) Retrieved from https://goo.gl/WJbnsQ
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- [6] Mania, K., Robinson, A. and Brandt, K. (2005) The Effect of Memory Schemas on Object Recognition in Virtual Environments. Presence, 14(5), 606-615. doi:10.1162/105474605774918769
- [7] Seok-Hyung Bae, Won-Sup Kim, and Eun-Sook Kwon (2003) Digital Styling for Designers: Sketch Emulation in Computer Environment. In Kumar et al. (Eds.): ICCSA 2003, LNCS 2669, (pp. 690–700). Montreal, Canada.
- [8] Schweikardt, E., and Gross, M.D. (1998) Digital Clay: Deriving Digital Models from Freehand Sketches. In T. Seebohm and S. V. Wyk, (eds), Conference Proceedings of ACADIA 1998 (pp. 202-211). Quebec City, Canada.
- [9] Witmer, B. and Singer, M. (1998) Presence in Virtual Environments: A Presence Questionnaire. Presence, 7(3), 225-240. doi: 10.1162/105474698565686
- [10] Wikipedia, the free encyclopedia (n.d.) Sketch (drawing). Retrieved from https://en.wikipedia.org/wiki/Sketch_ (drawing).
- [11] WorldViz, (n.d.) Retrieved from http://www.worldviz.com/
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Angulo, Antonieta; Velasco, Guillermo Vasquez de; "Virtual Sketching:Instructional Low Resolution Virtual Reality Simulations", p-506-513.
In: .
São Paulo: Blucher,
2015.
ISSN 23186968,
DOI 10.5151/despro-sigradi2015-100074
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TY - CONF T1 - Virtual Sketching:Instructional Low Resolution Virtual Reality Simulations JO - Blucher Design Proceedings VL - 2 IS - 3 SP - 506 EP - 513 PY - 2015 T2 - XIX Congresso da Sociedade Ibero-americana de Gráfica Digital 2015 AU - , SN - 23186968 DO - http://dx.doi.org/10.5151/despro-sigradi2015-100074 UR - www.proceedings.blucher.com.br/article-details/virtual-sketchinginstructional-low-resolution-virtual-reality-simulations-22360 KW - ER -
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@article{Angulo20144,
title="Virtual Sketching:Instructional Low Resolution Virtual Reality Simulations",
journal="Blucher Design Proceedings",
volume="2",
number="3",
pages="506 - 513",
year="2015",
note="",
issn="23186968",
doi="http://dx.doi.org/10.5151/despro-sigradi2015-100074",
url="www.proceedings.blucher.com.br/article-details/virtual-sketchinginstructional-low-resolution-virtual-reality-simulations-22360",
author="Antonieta Angulo", "Guillermo Vasquez de Velasco",
keywords="",
}
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Antonieta Angulo, Guillermo Vasquez de Velasco, Virtual Sketching:Instructional Low Resolution Virtual Reality Simulations, Blucher Design Proceedings, Volume 2, 2015, Pages 506-513, ISSN 23186968, http://dx.doi.org/10.5151/despro-sigradi2015-100074 (www.proceedings.blucher.com.br/article-details/virtual-sketchinginstructional-low-resolution-virtual-reality-simulations-22360) Palavras-chave:: ;