Adelaide Maria de Lima MAGEDANZ, PRÁTICA DE CONSUMO EM VIDEO GAME, Blucher Education Proceedings, Volume 2, 2017, Pages 1-15, ISSN 2318695X, http://dx.doi.org/10.5151/edupro-clafpl2016-001 (www.proceedings.blucher.com.br/article-details/prtica-de-consumo-em-video-game-25461) Palavras-chave:: ;