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Collective writing interfaces in network: a case study of the game Chromaroma
Collective writing interfaces in network: a case study of the game Chromaroma
Brandalise, Isabella von Mühlen; Camara, Rogério
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This article presents the results of a theoretical study of contemporary collective systems and a research of urban data visualization generated collaboratively. The objetive was to analyse the emergent behavior of information production and narrative potentialities of collective writing in network. The research began with the concepts of RAM culture, emergence, subjective relations in the urban space, drift and psycogeography. A case study of the game Chromaroma was conducted. It is considered representative for the work, since players reframe the city and its traditional transport system through the game experience.
This article presents the results of a theoretical study of contemporary collective systems and a research of urban data visualization generated collaboratively. The objetive was to analyse the emergent behavior of information production and narrative potentialities of collective writing in network. The research began with the concepts of RAM culture, emergence, subjective relations in the urban space, drift and psycogeography. A case study of the game Chromaroma was conducted. It is considered representative for the work, since players reframe the city and its traditional transport system through the game experience.
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DOI: 10.5151/designpro-CIDI-147
Referências bibliográficas
- [1] BREA, J. L. 2007. Cultura_RAM. mutaciones de la cultura en la era de su distribución electrónica. Barcelona: Editorial GEDISA.
- [2] Chromaroma. -----. In: Andlt;http://www.chromaroma.com/Andgt;, 20/10/2012.
- [3] DELEUZE, G. Andamp; GUATTARI, F. 2000. Mil platôs: capitalismo e esquizofrenia. São Paulo: Ed. 34. v1.
- [4] HUIZINGA, J. 2010. Homo ludens: o jogo como elemento da cultura. 6Ed. São Paulo: Perspectiva.
- [5] JOHNSON, S. 2003. Emergência: a vida integrada de formigas, cérebros, cidades e softwares. Rio de Janeiro: Jorge Zahar Ed.
- [6] MCDONOUGH, T. 2002. Guy Debord and the Situationist International: Texts and documents. London: MIT press.
- [7] MONTOLA, M.; STENROS, J. Andamp; WAERN, A. 2009. Pervasive Games: Theory and Design. Elsevier.
- [8] SCHELL, J. 2011. A arte de game design: o livro original. Rio de Janeiro: Elsevier.
Como citar:
Brandalise, Isabella von Mühlen; Camara, Rogério; "Collective writing interfaces in network: a case study of the game Chromaroma", p-1559-1564.
In: In Coutinho, Solange G.; Moura, Monica; Campello, Silvio Barreto; Cadena, Renata A.; Almeida, Swanne (orgs.). Proceedings of the 6th Information Design International Conference, 5th InfoDesign, 6th CONGIC [= Blucher Design Proceedings, num.2, vol.1].
São Paulo: Blucher,
2014.
ISSN 23186968,
DOI 10.5151/designpro-CIDI-147
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TY - CONF T1 - Collective writing interfaces in network: a case study of the game Chromaroma JO - Blucher Design Proceedings VL - 1 IS - 2 SP - 1559 EP - 1564 PY - 2014 T2 - 6th Information Design International Conference AU - , SN - 23186968 DO - http://dx.doi.org/10.5151/designpro-CIDI-147 UR - www.proceedings.blucher.com.br/article-details/collective-writing-interfaces-in-network-a-case-study-of-the-game-chromaroma-8810 KW - ER -
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@article{Brandalise20144,
title="Collective writing interfaces in network: a case study of the game Chromaroma",
journal="Blucher Design Proceedings",
volume="1",
number="2",
pages="1559 - 1564",
year="2014",
note="",
issn="23186968",
doi="http://dx.doi.org/10.5151/designpro-CIDI-147",
url="www.proceedings.blucher.com.br/article-details/collective-writing-interfaces-in-network-a-case-study-of-the-game-chromaroma-8810",
author="Isabella von Mühlen Brandalise", "Rogério Camara",
keywords="",
}
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Isabella von Mühlen Brandalise, Rogério Camara, Collective writing interfaces in network: a case study of the game Chromaroma, Blucher Design Proceedings, Volume 1, 2014, Pages 1559-1564, ISSN 23186968, http://dx.doi.org/10.5151/designpro-CIDI-147 (www.proceedings.blucher.com.br/article-details/collective-writing-interfaces-in-network-a-case-study-of-the-game-chromaroma-8810) Palavras-chave:: ;