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Immersive Simulation of Architectural Spatial Experiences
Immersive Simulation of Architectural Spatial Experiences
Ângulo, Antonieta; Velasco, Guillermo Vásquez de
Article:
The paper describes our research efforts seeking to assess the potential use of immersive simulation through virtual reality (VR) environments as a tool for aiding the design of architectural spatial experiences. By making use of a fully implemented HMD-based VR Environment in our school at Ball State University we conducted a controlled experiment with novice design students. After the evaluation of results of the experiment we have found evidence of the positive impact of the use of the system in design education. We will further investigate on the best practices to incorporate its pervasive use based on high-impact simplified methods.
The paper describes our research efforts seeking to assess the potential use of immersive simulation through virtual reality (VR) environments as a tool for aiding the design of architectural spatial experiences. By making use of a fully implemented HMD-based VR Environment in our school at Ball State University we conducted a controlled experiment with novice design students. After the evaluation of results of the experiment we have found evidence of the positive impact of the use of the system in design education. We will further investigate on the best practices to incorporate its pervasive use based on high-impact simplified methods.
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DOI: 10.5151/despro-sigradi2013-0095
Referências bibliográficas
- [1] Evans, G. Andamp; McCoy, J. (1998). When buildings don’t work: The role of architecture in human health. Journal of Environmental Psychology, 18, 85-94.
- [2] Leather, P., Beale, D., Santos, A., Watts, J., Andamp; Lee, L. (2003). Outcomes of Environmental Appraisal of Different Hospital Waiting Areas. Environment and Behavior 2003 35: 842.
- [3] Leibrock, C. Andamp; Harris, D. (2011). Design Details for Health: Making the Most of Design’s Healing Potential. John Wiley Andamp; Sons.
- [4] Schubert, T., Regenbrecht, H., Andamp; Friedmann, F. (2000, March 27). Real and illusory interactions enhance presence in virtual environments. Retrieved from http://www.igroup.org/schubert/papers/regenbrecht_schubert_presence02.pdf
- [5] WorldViz: Vizard VR Software Toolkit: Build Interactive Virtual Reality Simulations Retrieved from http://www.worldviz.com/products/vizard
Como citar:
Ângulo, Antonieta; Velasco, Guillermo Vásquez de; "Immersive Simulation of Architectural Spatial Experiences", p-495-499.
In: Proceedings of the XVII Conference of the Iberoamerican Society of Digital Graphics: Knowledge-based Design [=Blucher Design Proceedings, v.1, n.7].
São Paulo: Blucher,
2014.
ISSN 23186968,
DOI 10.5151/despro-sigradi2013-0095
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TY - CONF T1 - Immersive Simulation of Architectural Spatial Experiences JO - Blucher Design Proceedings VL - 1 IS - 7 SP - 495 EP - 499 PY - 2014 T2 - XVII Conference of the Iberoamerican Society of Digital Graphics - SIGraDi: Knowledge-based Design AU - , SN - 23186968 DO - http://dx.doi.org/10.5151/despro-sigradi2013-0095 UR - www.proceedings.blucher.com.br/article-details/immersive-simulation-of-architectural-spatial-experiences-14181 KW - ER -
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@article{Ângulo20144,
title="Immersive Simulation of Architectural Spatial Experiences",
journal="Blucher Design Proceedings",
volume="1",
number="7",
pages="495 - 499",
year="2014",
note="",
issn="23186968",
doi="http://dx.doi.org/10.5151/despro-sigradi2013-0095",
url="www.proceedings.blucher.com.br/article-details/immersive-simulation-of-architectural-spatial-experiences-14181",
author="Antonieta Ângulo", "Guillermo Vásquez de Velasco",
keywords="",
}
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Antonieta Ângulo, Guillermo Vásquez de Velasco, Immersive Simulation of Architectural Spatial Experiences, Blucher Design Proceedings, Volume 1, 2014, Pages 495-499, ISSN 23186968, http://dx.doi.org/10.5151/despro-sigradi2013-0095 (www.proceedings.blucher.com.br/article-details/immersive-simulation-of-architectural-spatial-experiences-14181) Palavras-chave:: ;