Novembro 2017 vol. 3 num. 12 - XXI Congreso Internacional de la Sociedad Iberoamericana de Gráfica Digital
Artigo Completo - Open Access.
Paisagens Sonoras Digitais: metodologia de representação dos sons urbanos por meio de motor de jogo.
Digital soundscapes: urban sound representation methodology based on game engine.
Nisenbaum, Marcio ; Kós, José Ripper ; Boas, Naylor Vilas ;
Artigo Completo:
This paper discusses about soundscape notation possibilities and structures a methodology for representing urban sounds basedon game engine technology. Recently, new forms of sound visualization and auralization techniques have emerged within theresearch fields of Soundscape and Noise Pollution studies. The development of digital media, such as game engines, introducednew forms of audiovisual 3d representations, combining geometry and sound in a structured interactive computational space.This paper addresses these novel methods of representation and reflects upon their contribution for soundscape studies throughan ongoing study case.
Artigo Completo:
Palavras-chave: Soundscapes; Simulation; Game engine; Digital medium,
Palavras-chave:
DOI: 10.5151/sigradi2017-102
Referências bibliográficas
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Como citar:
Nisenbaum, Marcio; Kós, José Ripper; Boas, Naylor Vilas; "Paisagens Sonoras Digitais: metodologia de representação dos sons urbanos por meio de motor de jogo.", p. 664-671 . In: .
São Paulo: Blucher,
2017.
ISSN 2318-6968,
DOI 10.5151/sigradi2017-102
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