Blucher Design Proceedings
- Todas as edições
- Última edição
- Equipe de Produção
- ISSN 2318-6968
Prácticas Disruptivas e Intervenciones de Diseño Desde lo Lúdico y Participativo
Prácticas Disruptivas e Intervenciones de Diseño Desde lo Lúdico y Participativo
Article:
We recognize creative and innovative actions in interventions from Product’s Industrial Design, from the entire perspective of Design Thinking and interacting in postdigital interconnected environments. Following this framework, we present teaching practices trying to adhere to disruptive didactic practices. Specifically, we have made redesign and design interventions linking 3D models, graphics supports and prototyping. In this task, addressing working methods of solving the proyective workshop’s own problems, we had used aplications of 3D NURBs modellers and meshes, hyperrealists renders and image processing. The teaching experience results, with creative responses from student’s collaborative actions, have invited to established and solved unique problems in innovative ways. We consider to have developed a fruitful and meaningful experience.
We recognize creative and innovative actions in interventions from Product’s Industrial Design, from the entire perspective of Design Thinking and interacting in postdigital interconnected environments. Following this framework, we present teaching practices trying to adhere to disruptive didactic practices. Specifically, we have made redesign and design interventions linking 3D models, graphics supports and prototyping. In this task, addressing working methods of solving the proyective workshop’s own problems, we had used aplications of 3D NURBs modellers and meshes, hyperrealists renders and image processing. The teaching experience results, with creative responses from student’s collaborative actions, have invited to established and solved unique problems in innovative ways. We consider to have developed a fruitful and meaningful experience.
Palavras-chave:
DOI: 10.5151/despro-sigradi2013-0103
Referências bibliográficas
- [1] Brown, T. (2009) Change by design: how Desgn Thinking transforms organizations and inspires innovation. Harper Collins. New York.
- [2] Christensen, C.; Dyer, J.; Gregersen, H. (2011). The innovator´s DNA. Harvard Business Review Press. Boston. Ma.
- [3] Cobo, C. y Moravec, J. (2011). Aprendizaje invisible. Hacia una nueva ecología de la educación. Edicions Universitat de Barcelona. Barcelona.
- [4] Freire, J. (2012) “Ecosistemas de aprendizaje, emprendizaje e innovación” En nómada. Disponible URL http://tinyurl.com/p9rarew (consultado agosto 2013)
- [5] Pardo Kuklinski, H. (2010). Geekonomía. Un radar para producir en el postdigitalismo. Edicions Universitat de Barcelona. Barcelona.
- [6] Piscitelli, A. (2010). El Proyecto Facebook y la posuniversidad. Sistemas operativos sociales y entornos abiertos de aprendizaje. Fundación Telefónica y Ed. Ariel. Madrid y Barcelona.
- [7] Rodríguez Barros, D. (2012a). “Diseño, Enseñanza y Prácticas Disruptivas.
- [8] Marcos conceptuales de referencia”. En Celani, G. et.al. edits. Libro Ponencias XVI Congreso Sociedad Iberoamericana de Gráfica Digital. Universidade Federal do Ceará. Fortaleza. Pp. 251-254.
- [9] (2012 b) “Modelado tridimensional y prototipado. Caso de aprendizaje y práctica proyectual en entorno digital”. En Sciorra, J. y Valestini, S. edits. Libro Resúmenes VI Jornadas Investigación Disciplinas Artísticas y Proyectuales. Facultad Bellas Artes. Universidad Nacional de La Plata. La Plata. Pp. 31-32.
- [10] Schön, D. (1998). El profesional reflexivo. Como piensan los profesionales cuando actúan. Paidos. Barcelona.
- [11] Stemberg, R. J. y Spear-Swerling, L. (1996). “La comprensión de los principios básicos y de las dificultades de enseñar a pensar”. En Enseñar a pensar. Santillana. Madrid. Pp.95-118.
Como citar:
Barros, Diana Rodríguez; "Prácticas Disruptivas e Intervenciones de Diseño Desde lo Lúdico y Participativo", p-533-536.
In: Proceedings of the XVII Conference of the Iberoamerican Society of Digital Graphics: Knowledge-based Design [=Blucher Design Proceedings, v.1, n.7].
São Paulo: Blucher,
2014.
ISSN 23186968,
DOI 10.5151/despro-sigradi2013-0103
últimos 30 dias
81
downloads
147
visualizações
894
indexações
Sou autor desse trabalho
Você é citado neste trabalho?
Exportar citação - RefWork (RIS)
Copie a citação abaixo ou clique no botão Download para obter um arquivo com os dados
TY - CONF T1 - Prácticas Disruptivas e Intervenciones de Diseño Desde lo Lúdico y Participativo JO - Blucher Design Proceedings VL - 1 IS - 7 SP - 533 EP - 536 PY - 2014 T2 - XVII Conference of the Iberoamerican Society of Digital Graphics - SIGraDi: Knowledge-based Design AU - SN - 23186968 DO - http://dx.doi.org/10.5151/despro-sigradi2013-0103 UR - www.proceedings.blucher.com.br/article-details/prcticas-disruptivas-e-intervenciones-de-diseo-desde-lo-ldico-y-participativo-14189 KW - ER -
Exportar citação - BibTeX(BIB)
Copie a citação abaixo ou clique no botão Download para obter um arquivo com os dados
@article{Barros20144,
title="Prácticas Disruptivas e Intervenciones de Diseño Desde lo Lúdico y Participativo",
journal="Blucher Design Proceedings",
volume="1",
number="7",
pages="533 - 536",
year="2014",
note="",
issn="23186968",
doi="http://dx.doi.org/10.5151/despro-sigradi2013-0103",
url="www.proceedings.blucher.com.br/article-details/prcticas-disruptivas-e-intervenciones-de-diseo-desde-lo-ldico-y-participativo-14189",
author="Diana Rodríguez Barros",
keywords="",
}
Exportar citação - Text(TXT)
Copie a citação abaixo ou clique no botão Download para obter um arquivo com os dados
Diana Rodríguez Barros, Prácticas Disruptivas e Intervenciones de Diseño Desde lo Lúdico y Participativo, Blucher Design Proceedings, Volume 1, 2014, Pages 533-536, ISSN 23186968, http://dx.doi.org/10.5151/despro-sigradi2013-0103 (www.proceedings.blucher.com.br/article-details/prcticas-disruptivas-e-intervenciones-de-diseo-desde-lo-ldico-y-participativo-14189) Palavras-chave:: ;